Metro 2033 - NVIDIA's GeForce GTX 550 Ti: Coming Up Short At $150

Metro 2033 The next game on our list is 4A Games Metro 2033, their tunnel shooter released last year. In September the game finally received a major patch resolving some outstanding image quality issues with the game, finally making it suitable for use in our benchmark suite. At the same time a dedicated benchmark mode

Metro 2033

The next game on our list is 4A Games’ Metro 2033, their tunnel shooter released last year. In September the game finally received a major patch resolving some outstanding image quality issues with the game, finally making it suitable for use in our benchmark suite. At the same time a dedicated benchmark mode was added to the game, giving us the ability to reliably benchmark much more stressful situations than we could with FRAPS. If Crysis is a tropical GPU killer, then Metro would be its underground counterpart.

The GTX 550 ends up doing what the GTS 450 could not on Metro, and that’s cracking 30fps at 1680x1050. Realistically speaking however Metro is quite possibly the only thing more resource intensive than Crysis, and even though we’re down to “high” settings without anti-aliasing, this isn’t very playable. You’d have to go down in quality/resolution further still to get this FPS fluid.

Compared to other cards Metro normally gives AMD a slight edge. This results in the worst showing for the GTX 550 out of our benchmarks, with the 5770 of all things topping it by 5%. Compared to the 6850 the deficit is reduced however, with the GTX 550 coming in at 77% the performance. Performance relative to NVIDIA cards is rather consistent with BattleForge: 17% ahead of the GTS 450, but 18% behind the GTX 460 768MB.

Zotac’s overclock does manage to turn the tables some. The AMP still trails the 6850 and GTX 460, but at least it’s finally faster than the 5770.

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